Carrion Fields Bug Board

A little something with dirt kick...

Character
A lowbie
Published
2003-10-12 19:11 UTC

Description

<81%hp 100%m 86%mv 3086tnl> dirt merchant Your kicked dirt misses a merchant. A merchant is in perfect health. <81%hp 100%m 86%mv 3086tnl> An angry dwarven merchant has arrived. <-----second merchant walks in You parry a merchant's punch. Your slash hits a merchant. A merchant has some small but disgusting cuts. <84%hp 100%m 94%mv 3086tnl> dirt merchant You parry a merchant's punch. A merchant's trip misses you. Your slash injures a merchant. A merchant is covered with bleeding wounds. <84%hp 100%m 94%mv 3086tnl> Your kicked dirt misses an angry dwarven merchant. A merchant is covered with bleeding wounds. <84%hp 100%m 94%mv 3086tnl> Your shield blocks an angry dwarven merchant's punch. An angry dwarven merchant's punch grazes you. A merchant's punch grazes you. A merchant's punch misses you. Your slash grazes a merchant. A merchant is covered with bleeding wounds. <70%hp 100%m 94%mv 3086tnl> You parry an angry dwarven merchant's punch. You parry a merchant's punch. Your slash injures a merchant. A merchant is gushing blood. <70%hp 100%m 94%mv 3086tnl> dirt merchant An angry dwarven merchant is blinded by the dirt in his eyes! Your kicked dirt scratches an angry dwarven merchant. A merchant is gushing blood. <70%hp 100%m 94%mv 3086tnl> You parry an angry dwarven merchant's punch. A merchant's punch misses you. Your slash wounds a merchant. Your slash hits a merchant. A merchant is convulsing on the ground. Even though I am engaged with the first merchant, the command automatically kicks onto the new guy that walked in. I was thinking it could be the syntax command I am using "Dirt Merchant" - but then shouldn't it still register for the first guy I am engaged with? Thanks

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