Starfish skill bugs or not working as expected
Description
Digest: The skill provides an echo when it takes "effect". My understanding with some testing and in game conversations is that it causes you to take more damage per echo'ed attack. The problem is, I have fought a mob for 150 rounds, performing 75 digests, and hitting approximately 50 of them, and the damage I was doing did not go up. The damage of the acid from it did not go up, nor did direct hits, nor did shifting into another form and hitting it did the damage go up. I feel like the code is incorrect where the extra damage is not being applied and instead its being applied in reverse. As sometimes it looks like (and its hard to tell), the damage is going down.
Autotomize: I have had this skill work 3 times total in the 100 hours having this form. All 3 times happened on one mob only and no other mob. Trying to get this to work in some way seems to be impossible as the frequency or activation seems very wonky. Of the 3 times total it has worked, twice was from a stoneshatter and one was from a forked lightning. It is also removing unseen affects as shown here:
water <861hp 405m 920mv 19356tnl (2.24%) 3 PM>
Glarona utters the words, 'yaftze diesilla'.
Glarona's hands crackle with electricity as she unleashes a forked bolt of lightning!
Glarona's forked lightning DISMEMBERS you!
You autotomize the limb being affected by iceneedles.
You autotomize the limb being affected by iceneedles.
You autotomize the limb being affected by iceneedles.
You autotomize the limb being affected by iceneedles.
You autotomize the limb being affected by iceneedles.
You autotomize the limb being affected by iceneedles.
You autotomize the limb being affected by retreat.
Glarona is writhing in agony.
Could both of these be reviewed to see if the code is actually working correctly? I don't have clarity even to their purposes so take this with a grain of salt.
Carrion Fields on 2026-03-08 21:34 UTC
Automatically imported from the legacy bug board forum.
Ishuli on 2026-03-09 20:01 UTC
Subject: Possible major change + mixed + working as intended.
So I did a deepdive on some stuff.
Starfish itself has been working fine.
But the logic on how certain affects were being applied was potentially not. So I revamped that completely. As a result, this should modify a NUMBER of things in the game that were intended to make you "be more hurt" but weren't. Now they will. I am not exactly sure of how extreme this will go in some cases, but I'll name two that people most likely care about: starfish (yours), anti-paladins.
It's also on a handful of other things. I'll keep an eye on this to see if it goes crazy, but this should fundamentally fix a lot of things we didn't know weren't working.
SECOND ASPECT:
Autotomize is working as intended PARTIALLY. It only triggers when a certain amount of damage is taken. That part is accurate, though I'll make a tweak to make it more friendly since the form's dam resist makes it hard to even take that much damage.
Fixed: hidden affects being messed with.
All around, this should give a bit of a buff to starfish.