I might be counting wrong but it looks like seven quick strike hits in three rounds of combat with lag - is that really how the skill is supposed to work?
**snipping log showing the above**
Comments
Carrion Fields
on 2023-01-18 19:18 UTC
Automatically imported from the legacy bug board forum.
Ishuli
on 2023-02-26 19:17 UTC
Subject: Working as intended.
I know it hits hard and a lot, but that is how it is meant to work. If the proposal is that it shouldn't, then the gameplay forum is your target.
Phas
on 2023-02-28 08:33 UTC
Subject: RE: Working as intended.
I think the concern was around the fact that it seemed to lag pretty darn consistently - if that's just a combo of gear specific behavior then that's no biggie, but it seemed buggy that you can pseudo-permalag a player with that kind of damage output from a quick strike skill.
Maybe it's something else that was lagging me and I didn't realize it, but if that's not a bug that it lags and can hit that fast I'm good with that just being how it works. Paladins are hard enough to seal kills with that I wouldn't begrudge them something that worked sometimes.
Carrion Fields on 2023-01-18 19:18 UTC
Automatically imported from the legacy bug board forum.
Ishuli on 2023-02-26 19:17 UTC
Subject: Working as intended.
I know it hits hard and a lot, but that is how it is meant to work. If the proposal is that it shouldn't, then the gameplay forum is your target.
Phas on 2023-02-28 08:33 UTC
Subject: RE: Working as intended.
I think the concern was around the fact that it seemed to lag pretty darn consistently - if that's just a combo of gear specific behavior then that's no biggie, but it seemed buggy that you can pseudo-permalag a player with that kind of damage output from a quick strike skill.
Maybe it's something else that was lagging me and I didn't realize it, but if that's not a bug that it lags and can hit that fast I'm good with that just being how it works. Paladins are hard enough to seal kills with that I wouldn't begrudge them something that worked sometimes.