Cobra paralysis poison and serpentkinship hold poison
Description
Is it a bug that it sucks so bad? For a skill that has a very low chance of success (and has to be coiled for) and is the least likely to happen, is it by design that it holds for a MAX of 3 rounds of combat? Of which the skill generating it is 2 of those 3 rounds?
It seems completely worthless. Could you look into extending the duration a bit to allow for it to be strategically used?
Thanks.
Carrion Fields on 2015-09-12 23:12 UTC
Automatically imported from the legacy bug board forum.
Destuvius on 2015-11-04 02:16 UTC
Subject: This is something that should be posted on gameplay, not bug board nt
nt