Citadel of Ostalagiah
Description
From the Far East entrance south rooms in heading south you are here:
A Junction in the Dwarven Forest
Here the stunted trees seem to have split in three directions. A clearing
can be seen to the west and through the humid gloom you can see lights and
hear a commotion even further westward. From the ground sprout more of the
stunted trees, somehow stopping just short of full growth. The bark appears
rough and thick, probably good for fire-wood. You notice the ground is
scuffed and appears to have been well-traveled. The natural sounds of the
forest continue to fill the air as everything seems in place. Still, there
is a nagging feeling that you have yet to see everything in these woods.
[Exits: north west]
<909/909hp 758/1085m 646/663mv [wilderness] [4 AM] 22950tnl> lo e
You see a small trail that seems to meet an opening to the east.
<909/909hp 758/1085m 646/663mv [wilderness] [4 AM] 22950tnl> e
Alas, you cannot go that way.
<909/909hp 758/1085m 646/663mv [wilderness] [4 AM] 22950tnl> crawl e
Alas, you cannot go that way.
probably an old shrine entrance
ââ¬ÅYou can be a king or a street sweeper, but everybody dances with the Grim Reaper.ââ¬Â
ââ¬â¢Robert Alton Harris
Carrion Fields on 2015-05-07 04:53 UTC
Automatically imported from the legacy bug board forum.
Umiron on 2015-05-07 12:33 UTC
Subject: FNCR. (nt)
dsa