First aid not working properly after server move?
Description
It seems to abort the whole process after 2 echoes. First I thought it was a bug, but it has happened every time I have used the skill now, which is 8-10 times after the server move.
<715/746 340/791 809/823><4 PM><2770tnlvl> firstaid self
You begin to administer first aid to yourself.
<715/746 340/791 809/823><4 PM><2770tnlvl>
You carefully clean the wounds, preventing infection and enabling healing.
<744/746 340/791 809/823><4 PM><2770tnlvl>
You continue to bleed from your wounds.
Your bleeding wounds you.
<730/746 344/791 823/823><5 PM><2770tnlvl>
They aren't present.
<730/746 344/791 823/823><5 PM><2770tnlvl> affects
You are affected by:
Power: 'favor of the sun' modifies negative resistance by 38 for 24 hours.
Power: 'favor of the sun' for 24 hours.
Commune: 'protection from evil' for 12 hours.
Commune: 'crusade' modifies save vs spell by -11 for 9 hours.
Commune: 'crusade' modifies hit roll by 5 for 9 hours.
Commune: 'detect invis' for 7 hours.
Physical effect: 'hemorrhage' for 6 hours.
Commune: 'bless' modifies save vs spell by -10 for 2 hours.
Commune: 'bless' modifies hit roll by 5 for 2 hours.
Commune: 'sanctuary' for 1 hours.
And no more echoes are seen.
Carrion Fields on 2013-06-19 09:40 UTC
Automatically imported from the legacy bug board forum.
Vilhazarog on 2013-06-25 18:06 UTC
Subject: Should be fixed NT
NT