Carrion Fields Bug Board

Astral Doubleback unavailable

Character
Jega
Published
2011-01-13 07:06 UTC

Description

Ok, so I sat down and spammed projection so I could take the Astral Doubleback edge. I've had it a dozen times before with other characters. I've always been able to take it at level 31 with 91% projection, and it was always a fairly inexpensive edge. So I try to discuss with me guildmaster, but the edge doesn't show up on the list, even though Ehren Soul is available. I think maybe the requisite percentage has changed, so I spam the spell to 100%. Still nothing. So then I wonder if perhaps the cost of the edge has been increased, so I got rake in several thousand observation and several thousand exploration xp. When I get back, still nothing. Then, just for the sake of comparison, I spamm up conjure angel and lightbind spells. Then I choose the edge Student of Virtue (I would have taken it eventually anyway) so that Sword of the Heavens will show up on my list. I discuss again, and sure enough, I have enough edge points for Sword of the Heavens. Now I KNOW that is a very expensive edge. It seems highly unlikely to me that Astral Doubleback should be more expensive than Sword of the Heavens. Sure, it's a cool edge to have, but let's be honest, it's not THAT spectacular. Therefore, I assume it must be a bug. About a year ago, I played another conjurer that ran into this same problem. I bug boarded it at that time as well, but never saw a response to it. I even searched the board for astral doubleback, to see if it had been answered while I was gone, but there was nothing. As far as I can tell, I meet all the prerequisites to take the edge. Below is a log to prove it. [table width=100% border=0 bgcolor=black] [font color=white] <135hp/39%hp 351m/50%m 594mv/100%mv 5 AM 15600tnl (-30.00%) civilized> discuss guild "astral doubleback" [font color="pink"]You cannot discuss that with your guildmaster! <135hp/39%hp 351m/50%m 594mv/100%mv 5 AM 15600tnl (-30.00%) civilized> discuss guild prereq astral doubleback [font color=yellow]***Astral Doubleback prerequisites*** [font color=yellow]*** Spell : projection*** <135hp/39%hp 351m/50%m 594mv/100%mv 5 AM 15600tnl (-30.00%) civilized> sp projection [font color=yellow]***Your ability in the spell projection is at 100%(100%), and it costs 65 mana.*** <142hp/41%hp 382m/55%m 594mv/100%mv 6 AM 15600tnl (-30.00%) civilized> The oil of the streetlamps outside expires as the sun slowly rises. <142hp/41%hp 382m/55%m 594mv/100%mv 6 AM 15600tnl (-30.00%) civilized> gr Jega's group: [36 Con] Me 41% hp 55% mana 100% mv 228900 xp <142hp/41%hp 382m/55%m 594mv/100%mv 6 AM 15600tnl (-30.00%) civilized> discuss guild [font color="pink"]You can't seem to think of much to discuss. Perhaps a bit later you will. You can choose the following edges: Sword of the Heavens: You may learn to petition the purest of Angels. Adept of Planar Rifts: You may learn to avoid danger and step nimbly among dimensional threads. Defensive Withdrawal: You can learn to flee from battle in a more controlled manner, diminishing opportunities for parting blows. Ehren Soul : You can call forth your Ehren Soul and its love of honorable combat. Strong Wrists : Your wrists could be harder than normal to break. Twitchy : Your paranoia and perceptiveness could keep you safe from harm. Footing : You can learn to brace yourself to resist attempts to [font color="pink"] drive or push you. Remain Conscious : You can train yourself to sometimes remain conscious when others might be knocked out. Warrior Familiar : You may teach your familiar the intracacies of combat. Battlemage Training : You may supplement your magical training with limited martial studies. Deep Pockets : You can develop deep pockets, capable of carrying more things. Combat Statistician : You can be a combat statistician and analyze battle more precisely. Courageous : You can show courage surpassing most. Apt Learner : You can become an apt learner, garnering more from your experiences. Lucky : You can be lucky. Mousy : You could explain to your guildmaster the reasons you are unmoved by epic song. Humorless : You can explain to your guildmaster the reasons you are unmoved by comic song. Stonehearted : You can tell your guildmaster about your disinterest in romance. Cheerful : You can tell your guildmaster about your cheerful nature. Fortitude of the Flesh: You may learn how to give fortitude to your flesh, and stave off the affects of some wasting diseases. Intonation Adept : You can learn to intone your words with greater precision, sometimes speaking exactly even while deaf. Shieldspinner : You can train to spin your shield out of the way of cleaving blows. Chaotic Regeneration: Angels and Demons will feed off the chaos that [font color="pink"] accompanies you. Banisher : You may learn secrets regarding the defense of the Prime Plane. Calmed Mind : You may learn to steady your mind. Leader : You can be a natural leader. Zombie Fighter : You can learn to avoid the predictable attacks of non-sentient undead. Cover Up : You can learn to better block attacks aimed at your face. Arcane Literacy : You can learn to waste less scrolls. Prone Defense : You can learn to better defend yourself while prone. Strong Memory : You can learn to focus your memories and resist magic of forgetfulness. Warded Familiar : You may shroud your familiar in protective wards. Strong Back : You can develop a strong back, more able to bear heavy loads. Battle Tested : You can learn to slumber more quickly after the excitement of combat. Transportation Sensitivity: You can hone your senses to detect transportation [font color="pink"] magic tugging at you. Mana Flood : You may have a knack for drawing more power from a weak Veil. Mana Drought : You may have a knack for suffering less than most from a strong Veil.

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