Conviction
Description
Is this the intended amount of damage reduction?
Just two points? I was picturing the vuln getting chopped in half.
Additonally, Perhaps a couple edges related to Azuretouched inherents?
Seems like they should naturally resist light attacks too.
Commune: 'bless' modifies save vs spell by -4 for 26 hours.
Commune: 'bless' modifies hit roll by 2 for 26 hours.
Commune: 'detect invis' for 20 hours.
Commune: 'protection from evil' for 20 hours.
Commune: 'transcend' modifies damage roll by 2 for 9 hours.
Commune: 'haven' for 6 hours.
Skill: 'conviction' modifies negative resistance by 2 for 1 hours.
Skill: 'avoid' for -1 hours.
<100%hp 97%m 39%mv 8384tnl wilderness clear 8 PM> score damage
Bash : Normal Pierce : Normal
Slash : Normal Fire : Normal
Cold : Normal Lightning : Normal
Acid : Normal Poison : Normal
Negative : Slightly vulnerable -18% Holy : Moderately resistant 20%
Energy : Normal Mental : Normal
Disease : Normal Drowning : Normal
Light : Normal
Carrion Fields on 2014-08-10 22:19 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2014-08-11 01:30 UTC
Subject: No bug is present.
The magnitude of protection against negative attacks is situation-dependent.
The rest of the post isn't about bugs, and won't get addressed on this forum.
valguarnera@carrionfields.com