skill: fear poison
Description
Cure poisoned doesn't cure... why?
affected by:
Commune: 'bless' modifies save vs spell by -14 for 42 hours.
Commune: 'bless' modifies hit roll by 7 for 42 hours.
Commune: 'detect order' for 28 hours.
Commune: 'detect invis' for 28 hours.
Power: 'windwalk' for 12 hours.
Power: 'windwalk' for 12 hours.
Commune: 'frenzy' modifies armor class by 40 for 11 hours.
Commune: 'frenzy' modifies hit roll by 4 for 11 hours.
Commune: 'frenzy' modifies damage roll by 8 for 11 hours.
Commune: 'storm cloak' for 9 hours.
Commune: 'sanctuary' for 6 hours.
Commune: 'fervor' modifies save vs mental by -11 for 4 hours.
Commune: 'fervor' modifies morale by 15 for 4 hours.
Skill: 'fear poison' for 0 hours.
Commune: 'armor' modifies armor class by -20 for 0 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
wilderness <839hp|100% 497m 703mv 8650tnl (44.55%) 12 PM>
You feel less armored.
wilderness <839hp|100% 549m 703mv 8650tnl (44.55%) 1 PM> co 'cure poison'
You close your eyes and concentrate for a moment.
You aren't poisoned.
Carrion Fields on 2014-08-01 23:49 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2014-08-03 03:47 UTC
Subject: By design.
It's intentional that one supplication doesn't handle everything a Poisoner thief (etc.) can throw at you. It handles only the normal poisons.
valguarnera@carrionfields.com