No timer on affects but it won't let you recast until the timer is gone. I know it used to show a timer. Not sure about any of the other undead timers, not high enough level.
Comments
Carrion Fields
on 2010-03-22 17:34 UTC
Automatically imported from the legacy bug board forum.
Valguarnera
on 2010-03-29 01:08 UTC
Subject: Cannot reproduce.
You are affected by:
Skill: 'lesser golem' for 39 hours.
Code looks fine as well.
valguarnera@carrionfields.com
necro
on 2010-04-01 00:44 UTC
Subject: here's a log if it helps
You prepare a grave for the summoning.
You have become better at lesser golem!
<100%hp 84%m 94%mv 6331tnl waning clear wilderness 8 PM>
Negative energy crackles through the ground around the grave.
<100%hp 84%m 94%mv 6331tnl waning clear wilderness 8 PM>
The ground splits below your feet, a skeletal hand rising from the dirt.
<100%hp 84%m 94%mv 6331tnl waning clear wilderness 8 PM>
A skeletal warrior rises up from the grave.
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> af
You are affected by:
Spell: 'detect magic' for 3 hours.
Spell: 'invis' for 9 hours.
Spell: 'infravision' for 10 hours.
Spell: 'armor of living bone' modifies armor class by -20 for 11 hours.
Spell: 'detect invis' for 13 hours.
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> where
People near you:
(PK) Arnidel A Gruesome Pit
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> l
A Gruesome Pit
You are in the midst of a horrid pile of decaying bodies. Corpses,
both whole and dismembered surround you in various stages of decomposing.
The entire pit of bloody flesh seems to move like a living creature
as worms eat through the remains. The stench of putrid blood completely
overwhelms you and the relentless buzzing of insects feeding on the
festering flesh threatens to deafen you. Shards of bones, broken beyond
recognition poke at you, almost as if they are alive.
[Exits: up]
A skeletal warrior skulks in the shadows, awaiting the orders of its master.
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> affects sk
You are affected by:
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> affects spell
You are affected by:
Spell: 'detect magic' for 3 hours.
Spell: 'invis' for 9 hours.
Spell: 'infravision' for 10 hours.
Spell: 'armor of living bone' modifies armor class by -20 for 11 hours.
Spell: 'detect invis' for 13 hours.
necro
on 2010-04-04 04:37 UTC
Subject: another thing
i just noticed I didn't get the "a bone golem stops following you" echo when it was killed. Animate dead timer seems to work fine. No big deal on all of this. If you want I just won't worry about it.
necro
on 2010-04-16 23:40 UTC
Subject: the time works of flesh golems but not bone
made it to level 26. if i call a bone one the timer still does not work but the timer works if I call flesh. hope that helps.
Valguarnera
on 2010-04-17 17:34 UTC
Subject: Took another stab at this.
I'm not sure if I got it, but there was some non-standard handling of the time-delay steps in a few places, which could possibly lead to bad things. We'll see.
valguarnera@carrionfields.com
necro
on 2010-05-07 00:41 UTC
Subject: still problems
it still doesn't show for me with a bone golem, but it does with a flesh. I just got greater undead and it doesn't show a timer with mummies. Also no message when any of the spells wear off. No ghouls yet.
Zulghinlour
on 2010-05-28 05:46 UTC
Subject: I can see nothing wrong in the code
The fact that it blocks you from recasting means the affect IS there. Are you sure you don't have something gagged in your client that you shouldn't?
necro
on 2010-06-08 22:58 UTC
Subject: RE: I can see nothing wrong in the code
i don't have anything gagged on my client. if i ever make it to getting ghouls i'll let you know if that one works. is anyone else having this problem?
Carrion Fields on 2010-03-22 17:34 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2010-03-29 01:08 UTC
Subject: Cannot reproduce.
You are affected by:
Skill: 'lesser golem' for 39 hours.
Code looks fine as well.
valguarnera@carrionfields.com
necro on 2010-04-01 00:44 UTC
Subject: here's a log if it helps
You prepare a grave for the summoning.
You have become better at lesser golem!
<100%hp 84%m 94%mv 6331tnl waning clear wilderness 8 PM>
Negative energy crackles through the ground around the grave.
<100%hp 84%m 94%mv 6331tnl waning clear wilderness 8 PM>
The ground splits below your feet, a skeletal hand rising from the dirt.
<100%hp 84%m 94%mv 6331tnl waning clear wilderness 8 PM>
A skeletal warrior rises up from the grave.
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> af
You are affected by:
Spell: 'detect magic' for 3 hours.
Spell: 'invis' for 9 hours.
Spell: 'infravision' for 10 hours.
Spell: 'armor of living bone' modifies armor class by -20 for 11 hours.
Spell: 'detect invis' for 13 hours.
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> where
People near you:
(PK) Arnidel A Gruesome Pit
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> l
A Gruesome Pit
You are in the midst of a horrid pile of decaying bodies. Corpses,
both whole and dismembered surround you in various stages of decomposing.
The entire pit of bloody flesh seems to move like a living creature
as worms eat through the remains. The stench of putrid blood completely
overwhelms you and the relentless buzzing of insects feeding on the
festering flesh threatens to deafen you. Shards of bones, broken beyond
recognition poke at you, almost as if they are alive.
[Exits: up]
A skeletal warrior skulks in the shadows, awaiting the orders of its master.
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> affects sk
You are affected by:
<100%hp 87%m 100%mv 6331tnl waning clear wilderness 9 PM> affects spell
You are affected by:
Spell: 'detect magic' for 3 hours.
Spell: 'invis' for 9 hours.
Spell: 'infravision' for 10 hours.
Spell: 'armor of living bone' modifies armor class by -20 for 11 hours.
Spell: 'detect invis' for 13 hours.
necro on 2010-04-04 04:37 UTC
Subject: another thing
i just noticed I didn't get the "a bone golem stops following you" echo when it was killed. Animate dead timer seems to work fine. No big deal on all of this. If you want I just won't worry about it.
necro on 2010-04-16 23:40 UTC
Subject: the time works of flesh golems but not bone
made it to level 26. if i call a bone one the timer still does not work but the timer works if I call flesh. hope that helps.
Valguarnera on 2010-04-17 17:34 UTC
Subject: Took another stab at this.
I'm not sure if I got it, but there was some non-standard handling of the time-delay steps in a few places, which could possibly lead to bad things. We'll see.
valguarnera@carrionfields.com
necro on 2010-05-07 00:41 UTC
Subject: still problems
it still doesn't show for me with a bone golem, but it does with a flesh. I just got greater undead and it doesn't show a timer with mummies. Also no message when any of the spells wear off. No ghouls yet.
Zulghinlour on 2010-05-28 05:46 UTC
Subject: I can see nothing wrong in the code
The fact that it blocks you from recasting means the affect IS there. Are you sure you don't have something gagged in your client that you shouldn't?
necro on 2010-06-08 22:58 UTC
Subject: RE: I can see nothing wrong in the code
i don't have anything gagged on my client. if i ever make it to getting ghouls i'll let you know if that one works. is anyone else having this problem?