Familiars + Hide
Description
Quasit can remain hidden even when entering and passing through some wilderness rooms. I don't know if this is true for the other familiars that can hide and have autosneak but this is what happens with my quasit.
For example:
[table width=100% border=0 bgcolor=black]
[font color=white]
<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> [font color="cyan"]You tell your familiar to 'hide'.
>> You attempt to hide.
<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> [font color="cyan"]You tell your familiar to 'south'.
>> Silverwood
>>
>> [Exits: north east south west]
>>
<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> [font color="cyan"]You tell your familiar to 'south'.
>> Silverwood
>>
>> [Exits: north east south west]
>>
<100%hp 100%m 100%mv 6162tnl (2.19%) 5 AM civilized indoor> [font color="cyan"]You tell your familiar to 'hide'.
>> These shadows are too uncivilized for you to hide in.
Yet when I go to the room the quasit is in:
Silverwood
[Exits: north east south west]
(Invis) (Hide) A ghastly little quasit skulks here, hissing to itself.
Carrion Fields on 2009-06-13 18:09 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2009-07-05 18:49 UTC
Subject: By design (n/t)
n/t
Straklaw on 2009-07-06 00:58 UTC
Subject: Is that specific to the quasit?
The shadowcat used to be the same way, and I remember that got bugboarded, and changed so that the shadowcat can only be hidden in standard civilized areas.
Zulghinlour on 2009-07-06 01:44 UTC
Subject: Consistent for all familiars (n/t)
n/t