Paladin strikes
Description
I hope this is a bug... people can wimpy flee inbetween the two-handed paladin strikes. Doesn't seem to fit with most skills of this sort, so I thought I would mention it. I suppose if it's not a bug, I hope it can be brought up as a gameplay issue.
Haaslett is convulsing on the ground.
(prompt)
You bring your a huge runed claymore named 'Light of Mercy' up and across at Haaslett!
Your strike of faith DISMEMBERS Haaslett!
Haaslett leaves south.
Haaslett has fled!
Carrion Fields on 2003-07-14 03:30 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2003-07-14 05:26 UTC
Subject: By design.
This actually does work much like most other skills of its kind. If the victim isn't otherwise lagged sufficiently, they can wimpy just as they would off of any other strike.
valguarnera@carrionfields.com