A handful of bugs with new thief abilities
Description
Didn't make separate posts since these didn't seem that big issues to require it.
- the cutpurse skill is missing a helpfile
- if you try to move towards a room that is climbable but don't have the climb skill, you get a failure echo and hefty lag
- as much as I love poisoning blackjacks, maybe the same weapon type restrictions as for the classic "apply" skill are in order with envenom
Carrion Fields on 2009-01-04 08:16 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2009-01-06 21:56 UTC
Subject: RE: A handful of bugs with new thief abilities
Still on my list.
FNCR
There doesn't appear to be any restrictions for the classic "apply" skill either. I'm fine with this.
Newthief on 2009-01-06 23:02 UTC
Subject: RE: A handful of bugs with new thief abilities
Okay, then the apply helpfile is wrong.
Thanks for all the fixes and explanations.
Cal on 2009-01-07 15:09 UTC
Subject: Just to be clear, am I understanding this correctly?
So you can envenom (and apply poison?) on non-bladed weapons?
This is the bit from help APPLY he was referring to:
POISON METHODS:
weapon - Poisons the edge of a weapon. Takes a sword, dagger, axe, spear, or polearm, in the thief's inventory, as a target. Enemies hit by this weapon may be affected by the poison.
Zulghinlour on 2009-01-10 19:57 UTC
Subject: Apply & Envenom only work on edged weapons now
Apply always did only work on edged weapons, it was just so buried in the apply code I didn't notice it when I was making envenom. I found the code snippet and have added it as well to envenom.