Ingredient Types
Description
I don't know if this is design or not, but I can't see what kind of trap my ingredients are supposed to work for when I look at them. I can see why non-trappers wouldn't be able to tell, but a trapper should see something like "such and such looks like it would be useful in a damaging trap."
Maybe make that a sub-function of "detect traps"??
It's just that to figure it out means wasting ingredients, because if I use it for the wrong kind of trap it poofs. And some of those ingredients are tedious as hell to get, or are pricey.
Carrion Fields on 2009-01-27 18:49 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2009-02-18 05:15 UTC
Subject: No idea why this is on the bug board
But I'm feeling generous, so added next crash/reboot.