Carrion Fields Bug Board

Ingredient Types

Character
Thiefy
Published
2009-01-27 18:49 UTC

Description

I don't know if this is design or not, but I can't see what kind of trap my ingredients are supposed to work for when I look at them. I can see why non-trappers wouldn't be able to tell, but a trapper should see something like "such and such looks like it would be useful in a damaging trap." Maybe make that a sub-function of "detect traps"?? It's just that to figure it out means wasting ingredients, because if I use it for the wrong kind of trap it poofs. And some of those ingredients are tedious as hell to get, or are pricey.

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