Abandoned mines traps
Description
Three issues with Abandoned mines fungus/red & yellow spores:
1) Deafen/Insanity/Forget lands 100% of time. No chance to avoid/resist them.
2) They add up as extra affects (I got 2 insanity affects in log below).
3) They can make the affect permanent (i.e. Physical effect: 'insanity' for -1 hours.)
Log:
You are affected by:
Skill: 'bark skin' modifies armor class by -76 for 46 hours.
Skill: 'acute vision' for 46 hours.
Physical effect: 'insanity' modifies wisdom by -5 for 26 hours.
Skill: 'warcry' modifies save vs spell by -12 for 22 hours.
Skill: 'warcry' modifies hit roll by 6 for 22 hours.
Skill: 'protection heat cold' for 17 hours.
Skill: 'deafen' for 2 hours.
You begin creeping in that direction.
The Underdark
[Exits: south west]
A patch of yellow mold grows here.
A fine mist of spores shoot out from the yellow mold to land on your skin.
You are affected by:
Skill: 'bark skin' modifies armor class by -76 for 46 hours.
Skill: 'acute vision' for 46 hours.
Physical effect: 'insanity' modifies wisdom by -5 for 30 hours.
Physical effect: 'insanity' modifies wisdom by -5 for 26 hours.
Skill: 'warcry' modifies save vs spell by -12 for 22 hours.
Skill: 'warcry' modifies hit roll by 6 for 22 hours.
Skill: 'protection heat cold' for 17 hours.
Skill: 'deafen' for 2 hours.
Carrion Fields on 2009-03-11 19:31 UTC
Automatically imported from the legacy bug board forum.
Daevryn on 2009-03-27 22:24 UTC
Subject: RE: Abandoned mines traps
Incorrect.
Fixed next crash/reboot. Insanity was the only one of these that could stack; now it won't.
By design. You didn't really think that was an accident, did you?