FNCR.
Kastellyn the Devourer of Magic, Lord of Legends
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Comments
Carrion Fields
on 2007-12-09 17:11 UTC
Automatically imported from the legacy bug board forum.
Daevryn
on 2007-12-09 17:19 UTC
Subject: RE: Cloak of Displacement vs. Insect Swarm
Also goes for (all?) other situations that stop teleportation, such as deny summoning.
I'm positive this used to work right, but a small error introduced at some point neutered the whole check.
Isildur
on 2007-12-10 22:12 UTC
Subject: RE: Cloak of Displacement vs. Insect Swarm
What's the new (fixed) behavior?
CraftedD
on 2007-12-11 01:59 UTC
Subject: Was the chance it progs nerfed as well? nt
nt
Daevryn
on 2007-12-11 06:20 UTC
Subject: Hasn't changed. (n/t)
.
Daevryn
on 2007-12-11 06:22 UTC
Subject: RE: Cloak of Displacement vs. Insect Swarm
Essentially, that these things can block the cloak from functioning... which is also an old behavior.
Somewhere along the way, that 'if' statement lost the line of code that goes after it. This game sure could use an elaborate suite of regression tests. :)
Llorenz
on 2007-12-11 16:12 UTC
Subject: So uhm yeah after much experimentation I have to say..
You sir are wrong, this fix completely changed the frequency of the cloak working. Basically the way it was, it worked anytime you fell below certain % of hps. It does not quite work that way any more, is this how the item was originally designed to work?
Daevryn
on 2007-12-11 17:31 UTC
Subject: RE: So uhm yeah after much experimentation I have to say..
You're right, that missing line of code also boned up the frequency check. Also something that'd been there a long time but became non-functional at some point.
It'll fire a lot when you drop below a certain amount of hp, but not every time.
Twist
on 2007-12-12 03:18 UTC
Subject: So I'd have to say...
That this must be a fairly recent change, because when I had it as Hunsobo, insects stopped it from firing every time, and there were quite a few times that I died when it could have transported me but didn't.
Just for the sake of timelines.
Daevryn
on 2007-12-12 03:42 UTC
Subject: RE: So I'd have to say...
Looks like it happened when the list was updated to include sequester in March, if you're curious. I was confused because I'd seen the same thing happen to you and others in the past.
Carrion Fields on 2007-12-09 17:11 UTC
Automatically imported from the legacy bug board forum.
Daevryn on 2007-12-09 17:19 UTC
Subject: RE: Cloak of Displacement vs. Insect Swarm
Also goes for (all?) other situations that stop teleportation, such as deny summoning.
I'm positive this used to work right, but a small error introduced at some point neutered the whole check.
Isildur on 2007-12-10 22:12 UTC
Subject: RE: Cloak of Displacement vs. Insect Swarm
What's the new (fixed) behavior?
CraftedD on 2007-12-11 01:59 UTC
Subject: Was the chance it progs nerfed as well? nt
nt
Daevryn on 2007-12-11 06:20 UTC
Subject: Hasn't changed. (n/t)
.
Daevryn on 2007-12-11 06:22 UTC
Subject: RE: Cloak of Displacement vs. Insect Swarm
Essentially, that these things can block the cloak from functioning... which is also an old behavior.
Somewhere along the way, that 'if' statement lost the line of code that goes after it. This game sure could use an elaborate suite of regression tests. :)
Llorenz on 2007-12-11 16:12 UTC
Subject: So uhm yeah after much experimentation I have to say..
You sir are wrong, this fix completely changed the frequency of the cloak working. Basically the way it was, it worked anytime you fell below certain % of hps. It does not quite work that way any more, is this how the item was originally designed to work?
Daevryn on 2007-12-11 17:31 UTC
Subject: RE: So uhm yeah after much experimentation I have to say..
You're right, that missing line of code also boned up the frequency check. Also something that'd been there a long time but became non-functional at some point.
It'll fire a lot when you drop below a certain amount of hp, but not every time.
Twist on 2007-12-12 03:18 UTC
Subject: So I'd have to say...
That this must be a fairly recent change, because when I had it as Hunsobo, insects stopped it from firing every time, and there were quite a few times that I died when it could have transported me but didn't.
Just for the sake of timelines.
Daevryn on 2007-12-12 03:42 UTC
Subject: RE: So I'd have to say...
Looks like it happened when the list was updated to include sequester in March, if you're curious. I was confused because I'd seen the same thing happen to you and others in the past.