Lag bug?
Description
** Should this character (Batu?) be able to flee immediately after the disembowel attempt he makes?
378/1186 94% 987/987 (12 PM)(indoor)(fighting)(civilized) flee
flee
Yrillbink dodges your infernal power.
Yrillbink dodges your infernal power.
Yrillbink dodges your infernal power.
Yrillbink sags as your axe tears away at her soul!
Your infernal power EVISCERATES Yrillbink!
You parry Yrillbink's poisonous bite.
You parry Yrillbink's poisonous bite.
You parry Zennon's wrath.
Yrillbink is convulsing on the ground. (0% - 15%)
378/1186 94% 987/987 (12 PM)(indoor)(fighting)(civilized) You attempt a sweeping gut shot, but miss entirely!
Your disembowelment misses Yrillbink.
Yrillbink is convulsing on the ground. (0% - 15%)
378/1186 94% 987/987 (12 PM)(indoor)(fighting)(civilized) flee
The Meeting Chambers of the Citizens
[Exits: west]
You flee from combat!
**CRAP, should have stayed one round longer and he'd be dead!
Carrion Fields on 2007-10-24 20:42 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2007-10-28 03:03 UTC
Subject: Unable to repro this
Disembowel gives 2 rounds of lag.
TheForsaken on 2007-10-28 03:20 UTC
Subject: Did you...
see the log on qhcf.net? It was buggy as all get out and might have had something to do with rescue. Needless to say, it happened.
Zulghinlour on 2007-10-28 03:40 UTC
Subject: Nope
I rarely if ever read the logs.
Got a link?
TheForsaken on 2007-10-28 16:50 UTC
Subject: Here you go.
http://www.qhcf.net/cforum/logs/vpost.pl?92586
Some random playerbase comments are at the end, too.
Zulghinlour on 2007-11-17 18:34 UTC
Subject: I've still got no idea how that could happen (n/t)
n/t