Trapper Effects
Description
Please don't post this as I was too lazy to log out to use an anonymous handle. Don't want to link my forum handle to my character and all. Thanks.
I had noticed last night when I was playing that when I failed to set a glowing trap properly and made myself pink that I had two effects listed in affects. One for the faerie fire effect from the glowing trap and one for the trap timer to let me know when I could set another trap.
Skill: 'faerie fire' modifies armor class by 0 for 5 hours.
Skill: 'glowing trap' for 2 hours.
Tonight when I failed to set a glowing trap properly it went back to the old way of doing it, which imho was the inferior way, where I only had one effect listed in affects.
Skill: 'glowing trap' modifies armor class by 0 for 5 hours.
I'm thinking the former way is how it's now supposed to be? Because really, that's the better way to handle it since in the latter way if I fail to set a glowing (or knock-out trap) properly because of that time I can't set another trap until it hits 0. Which makes no sense. I should still be able to set traps regardless if I'm glowing or not. So I'm thinking that there is a bug which caused the code to revert to the old way instead of the new way.
Carrion Fields on 2007-07-06 04:55 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2008-04-07 07:50 UTC
Subject: FNCR (n/t)
n/t