Carrion Fields Bug Board

Trapper Effects

Character
dalneko
Published
2007-07-06 04:55 UTC

Description

Please don't post this as I was too lazy to log out to use an anonymous handle. Don't want to link my forum handle to my character and all. Thanks. I had noticed last night when I was playing that when I failed to set a glowing trap properly and made myself pink that I had two effects listed in affects. One for the faerie fire effect from the glowing trap and one for the trap timer to let me know when I could set another trap. Skill: 'faerie fire' modifies armor class by 0 for 5 hours. Skill: 'glowing trap' for 2 hours. Tonight when I failed to set a glowing trap properly it went back to the old way of doing it, which imho was the inferior way, where I only had one effect listed in affects. Skill: 'glowing trap' modifies armor class by 0 for 5 hours. I'm thinking the former way is how it's now supposed to be? Because really, that's the better way to handle it since in the latter way if I fail to set a glowing (or knock-out trap) properly because of that time I can't set another trap until it hits 0. Which makes no sense. I should still be able to set traps regardless if I'm glowing or not. So I'm thinking that there is a bug which caused the code to revert to the old way instead of the new way.

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