Evade
Description
1. When an opponent evades a one round move it lags for two rounds.
2. If a weapon dependent attack is attempted unarmed, and your opponent evades, you will be lagged for two rounds.
I noticed both of these while using serpent strike.
Carrion Fields on 2007-06-25 02:29 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2007-07-01 23:54 UTC
Subject: Actually...FNCR
Turns out where evade figures out the lag, and where the skill itself figures out the lag were inconsistent. This one at least can be fixed so the lag is consistnetly 1 round.