Retreat acting funny
Description
-I come in from the south, attempt to kill cent, screw up and die.
-Unghost, return, coming in from the south.
100%hp 100%m 100%mv 13098tnl (11 AM/civilized) l
On the Merchant's Road
You pass several small, slow-moving merchant caravans as you make
your way along this well-traveled road. Though it is heavily traffic, this
trail is far from exciting; indeed, the drab and repetitive scenery is quite
boring. It would seem safe to assume that it exists only to facilitiate
trade between the farming communites to the north and other parts of
Thera. Light forest lies on each side of the road. The road continues
both north and south, though both Balator and Hamsah Mu'tazz are too far
off for you to see from here.
[Exits: north south]
Battered and bruised, the corpse of Shern lies in a heap.
A Centurion stands here collecting the tithe for the Empire.
A human sentry keeps watch over the Merchant's Road.
100%hp 100%m 100%mv 13098tnl (11 AM/civilized) wher
People near you:
(PK) Shern On the Merchant's Road
100%hp 100%m 100%mv 13098tnl (11 AM/civilized) dir centurion
An Imperial Centurion is blinded by the dirt in his eyes!
Your kicked dirt scratches an Imperial Centurion.
An Imperial Centurion has some small but disgusting cuts.
100%hp 100%m 100%mv 13098tnl (11 AM/civilized)
Your divine power EVISCERATES an Imperial Centurion!
An Imperial Centurion dodges your divine power.
Your divine power EVISCERATES an Imperial Centurion!
An Imperial Centurion's punch MANGLES you!
An Imperial Centurion's punch MASSACRES you!
An Imperial Centurion is covered with bleeding wounds.
68%hp 100%m 100%mv 13098tnl (11 AM/civilized)
An Imperial Centurion dodges your divine power.
An Imperial Centurion parries your divine power.
An Imperial Centurion parries your divine power.
An Imperial Centurion's punch MASSACRES you!
An Imperial Centurion is covered with bleeding wounds.
52%hp 100%m 100%mv 13098tnl (11 AM/civilized) warc
You feel righteous as you shout 'Death from above!'
An Imperial Centurion is covered with bleeding wounds.
52%hp 93%m 100%mv 13098tnl (11 AM/civilized)
Your divine power misses an Imperial Centurion.
An Imperial Centurion parries your divine power.
An Imperial Centurion parries your divine power.
An Imperial Centurion parries your divine power.
An Imperial Centurion's punch MASSACRES you!
An Imperial Centurion is covered with bleeding wounds.
37%hp 93%m 100%mv 13098tnl (11 AM/civilized) ret s
You turn away from the roadblock and head back the way you came.
You begin planning a retreat.
An Imperial Centurion is covered with bleeding wounds.
37%hp 93%m 100%mv 13098tnl (11 AM/civilized)
An Imperial Centurion dodges your divine power.
Your divine power MUTILATES an Imperial Centurion!
An Imperial Centurion parries your divine power.
You dodge an Imperial Centurion's punch.
An Imperial Centurion is covered with bleeding wounds.
37%hp 93%m 100%mv 13098tnl (11 AM/civilized) ber
You make a hasty retreat.
The centurion blocks your path and tells you to pay the toll to pass.
-Where's my retreat?
37%hp 93%m 100%mv 13098tnl (11 AM/civilized) Your pulse races as you are consumed by rage!
47%hp 87%m 89%mv 13098tnl (11 AM/civilized) l
On the Merchant's Road
You pass several small, slow-moving merchant caravans as you make
your way along this well-traveled road. Though it is heavily traffic, this
trail is far from exciting; indeed, the drab and repetitive scenery is quite
boring. It would seem safe to assume that it exists only to facilitiate
trade between the farming communites to the north and other parts of
Thera. Light forest lies on each side of the road. The road continues
both north and south, though both Balator and Hamsah Mu'tazz are too far
off for you to see from here.
[Exits: north south]
Battered and bruised, the corpse of Shern lies in a heap.
A Centurion stands here collecting the tithe for the Empire.
A human sentry keeps watch over the Merchant's Road.
47%hp 87%m 89%mv 13098tnl (11 AM/civilized) s
The centurion blocks your path and tells you to pay the toll to pass.
-Trying to go south. I came from the south, but no go.
47%hp 87%m 89%mv 13098tnl (11 AM/civilized) wher
Drozhurrb has arrived.
People near you:
Drozhurrb On the Merchant's Road
Arkozian On the Merchant's Road
(PK) Shern On the Merchant's Road
47%hp 87%m 89%mv 13098tnl (12 PM/civilized) Arkozian has arrived.
47%hp 87%m 89%mv 13098tnl (12 PM/civilized)
Drozhurrb leaves north.
47%hp 87%m 89%mv 13098tnl (12 PM/civilized) whois ark
Arkozian closes his eyes for a moment and nods at an Imperial Centurion.
An Imperial Centurion is surrounded by a black aura.
47%hp 87%m 89%mv 13098tnl (12 PM/civilized) [42 H-Drw Hea] Arkozian the Priest of Healing, Imperial Priest
47%hp 87%m 89%mv 13098tnl (12 PM/civilized) n
The centurion blocks your path and tells you to pay the toll to pass.
An Imperial Centurion wipes the dirt from his eyes.
-And trying to go north, the only exits, and no go.
-Retreat or cent bug? Or no bug at all?
Carrion Fields on 2003-09-21 07:29 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2003-10-05 03:29 UTC
Subject: FNCR (n/t)
n/t