Not sure if bug or gameplay issue re anti-gang code
Description
Are ungrouped cabalmates meant to be included in the check? Tehy don't seem to be because I was just permalagged for over 31 rounds fighting two in my pk whilst they had an out of range healer helping them.
Shouldn't that count as three for the purposes of anti-gang code and cause at least one bash to miss?
Log is on dio's if you want to see the full text. Lag bit is towards the end.
I do appreciate that this has probably worked in the Fortress favor before too. However, since I'm now thinking about it for the first time I wondered if out of range healers are meant to be included or not?
Didn't post on gameplay as it is a protected forum.
Carrion Fields on 2006-07-22 21:27 UTC
Automatically imported from the legacy bug board forum.
nepenthe on 2006-07-23 13:00 UTC
Subject: RE: Not sure if bug or gameplay issue re anti-gang code
At this time, by design, only people actually attacking you count. Since out of range groupmates will never be attacking you, they don't count.