Skull traps "affect" ghosts
Description
I'm a ghost and run into a skull trap. I am protected from harm, yet the chill touch still affects me.
<58%hp 51%m 96%mv 4647tnl> (wilderness indoor new 8 PM) The Underdark
Another blind turn! Your resolve is weakened a little more as you wander
endlessly.
[Exits: north west]
A skulltrap goes off under your feet!
You feel a horrid chill sweep through you, down to your bones.
The gods protect you from a skulltrap.
<58%hp 51%m 96%mv 4647tnl> (wilderness indoor new 8 PM) w
The Underdark
The roughly hewn walls lead you to yet another tunnel. Your hopes of any
escape begin to fade away into the darkness...
[Exits: east west]
<58%hp 51%m 96%mv 4647tnl> (wilderness indoor new 8 PM) where
People near you:
(PK) Nature Boy The Underdark
<58%hp 51%m 96%mv 4647tnl> (wilderness indoor new 8 PM) aff
You are affected by:
Skill: 'chill touch' modifies strength by -1 for 6 hours.
Skill: 'herbal medicine' for 3 hours.
Carrion Fields on 2003-05-09 22:37 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2003-05-14 23:34 UTC
Subject: FNCR (n/t)
n/t