Carrion Fields Bug Board

Bug with stopping lowbies from entering an area

Character
Farigno
Published
2006-03-04 17:44 UTC

Description

Ok, so I die in the Coral Palace, dumb place for me to be going, and I go back to get my stuff and **************************************************** 27%hp 14%m 29%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl n The Kelp Forest [Exits: north east south west] A single silver coin. 27%hp 14%m 27%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl l n You think you see a break in the forest. 27%hp 14%m 27%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl n The Coral Bridge [Exits: north south] 27%hp 14%m 25%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl s Alas, you fear too much to go that way. Maybe once you are more experienced. 27%hp 14%m 25%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl You begin to sneak again. 32%hp 18%m 33%mv (6 PM) wilderness outdoor waning (-14.42%) 7140tnl ******************************************* I'd say that if it keeps me from going there as a ghost, it should keep me from going there as a mortal. I think the design is to protect people from their own stupidity, but now it's only screwing you over, because you can't get back to your stuff.

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