Bug with stopping lowbies from entering an area
Description
Ok, so I die in the Coral Palace, dumb place for me to be going, and I go back to get my stuff and
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27%hp 14%m 29%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl n
The Kelp Forest
[Exits: north east south west]
A single silver coin.
27%hp 14%m 27%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl l n
You think you see a break in the forest.
27%hp 14%m 27%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl n
The Coral Bridge
[Exits: north south]
27%hp 14%m 25%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl s
Alas, you fear too much to go that way. Maybe once you are more experienced.
27%hp 14%m 25%mv (5 PM) wilderness outdoor waning (-14.42%) 7140tnl
You begin to sneak again.
32%hp 18%m 33%mv (6 PM) wilderness outdoor waning (-14.42%) 7140tnl
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I'd say that if it keeps me from going there as a ghost, it should keep me from going there as a mortal. I think the design is to protect people from their own stupidity, but now it's only screwing you over, because you can't get back to your stuff.
Carrion Fields on 2006-03-04 17:44 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2006-09-01 05:05 UTC
Subject: RE: Bug with stopping lowbies from entering an area
By Design. It doesn't stop you from exploring areas you will probably die in while you are alive, but it definitely will stop you from running around as a ghost to explore.