fiend doesn't up adrenaline
Description
I benefited from this, but figured I'd report it anyway. Har.
Am an assassin. Slept by a bard in Organia. Bard sings some maledicting songs. Finishes with fiend. I immediately flee, fiend follows, kill fiend in about a round. Then I can immediately hide again- no "you're not calm enough to hide" message. Seemed like fighting the fiend, or getting maledicted by the sounds, should have counted as "being in a pk".
Carrion Fields on 2005-05-21 04:56 UTC
Automatically imported from the legacy bug board forum.
nepenthe on 2005-08-24 18:11 UTC
Subject: FNCR, sort of:
Works now as I think it should, but you still might be able to sneak hiding in under some narrow circumstances.
Theerkla on 2005-08-24 19:50 UTC
Subject: What about conjie pets?
I had an elemental do an area attack (either fire or air, I can't remember which). The area attack hit the assassin but before I assisted they fled and hid.
nepenthe on 2005-08-24 20:41 UTC
Subject: Still probably possible in many cases! (n/t)
I'm mostly okay with that.