Should you step out when summoned?
Description
Someone has summoned you!
You step out of the shadows.
As a thief any duergar that summons you pulls you out of the shadows...
Leaving any number of groupmates able to see you and whack you instantly. Since the staff seem to be against gangs, why not let the thief stay hidden when summoned?
Why not add a small lag to all in the room when someone is summoned?
It still leaves locked doors and so on for summon ganks to take advantage of.
A thief.
Carrion Fields on 2005-04-06 19:41 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2005-04-06 19:59 UTC
Subject: RE: Should you step out when summoned?
As a thief any duergar that summons you pulls you out of the shadows...
By design. Hide isn't turning transparent- it's using your surroundings to stay out of sight. If someone plucks you out of one place and dumps you in another, you're no longer hidden.
Why not add a small lag to all in the room when someone is summoned?
This is the Bug Forum. Please read the FAQ.
valguarnera@carrionfields.com
Rodriguez on 2005-04-07 06:12 UTC
Subject: RE: Should you step out when summoned?
What is with magical Invisibility? As far as I have seen you also step out of it if summoned.
Valguarnera on 2005-04-19 12:41 UTC
Subject: Cannot reproduce this.
Orumous the Strong fades out of existence.
(I move somewhere else.)
c summon orumous
Orumous the Strong arrives suddenly.
look
Park Road
The road runs past the southern entrance to the park here. A large gap in
the trees shows the lush green meadow beyond. The courtyard of the Temple
of the Sun lies to the south through a large gate. The park road continues
to the east and west.
(Exits: north east south west)
(Invis) With arms the size of trees, an enormous dwarf struts around yelling challenges.
valguarnera@carrionfields.com