Throw and Assassin vs Assassin
Description
<100%hp 100%m 28%mv 14390tnl 9 AM outdoor civilized>
You dodge Opponent's cut.
Opponent dodges your wrath.
Using her shield, Opponent turns your brilliant radiance aside.
Opponent is in perfect health.
<100%hp 100%m 28%mv 14390tnl 9 AM outdoor civilized>
You manage to roll out of Opponent's throw.
Opponent is in perfect health.
<100%hp 100%m 28%mv 14390tnl 9 AM outdoor civilized> caltr
Opponent grabs hold of your wrist and twists it violently!
With a sickening crunch, Opponent applies kotegaeshi to your wrist!
You can no longer find the strength to wield your cool weapon.
Opponent's kotegaeshi DISMEMBERS you!
Opponent is in perfect health.
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By rolling out if her throw, I evaded her manouvre. I think that would mean that she succeeded at doing the action required to throw me and therefore should be lagged as normal. Especially considering that such a manouvre that has all of a sudden has become obsolete may likely throw you off balance.
Perhaps in this case, throw failure should have 2 round lag?
Carrion Fields on 2004-12-07 20:14 UTC
Automatically imported from the legacy bug board forum.
nepenthe on 2005-02-18 19:37 UTC
Subject: By design.
Newbie assassins who don't know better are disadvantaged enough by missing a command, methinks.