small thing...Return potion from Seantrynn doesn't register as magical
Character
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Published
2004-07-22 01:05 UTC
Description
When detect magic is up...thought you ought to know.
No reason for it to change just for all you perfectionists out there^_^
Comments
Carrion Fields
on 2004-07-22 01:05 UTC
Automatically imported from the legacy bug board forum.
Valguarnera
on 2004-07-22 12:34 UTC
Subject: Many FNCR.
Turns out nearly all of the potions, wands, scrolls, and staves in Seantryn were not flagged (Magical). This is fixed, and I also allowed the potions/scrolls to be held in the hand if you want.
Carrion Fields on 2004-07-22 01:05 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2004-07-22 12:34 UTC
Subject: Many FNCR.
Turns out nearly all of the potions, wands, scrolls, and staves in Seantryn were not flagged (Magical). This is fixed, and I also allowed the potions/scrolls to be held in the hand if you want.
valguarnera@carrionfields.com