I was required to get circle, and I can not practice PRecision strike?
Comments
Carrion Fields
on 2003-04-11 01:25 UTC
Automatically imported from the legacy bug board forum.
Sebeok
on 2003-04-11 15:24 UTC
Subject: Correct (text)
A lot of thieves have opted for multiple-guild power combinations
which are no longer possible due to the thief point restructuring.
Those thieves have negative points now, so to speak.
Enbuergo
on 2003-04-11 16:54 UTC
Subject: RE: Correct (text)
Won't this seriously limit the funability and fleximacallity of new thieves?
Enbuergo, the Pro-Thief Lobbyist.
Enbuergo
on 2003-04-11 16:57 UTC
Subject: Not sure if this got posted here or somewhere else...
But I'll modify my post anyway...were neo-thieves so powerful with their opted combos they needed restructuring? What's the reasoning behind this?
Enbuergo, Pro-Thief Lobbyist.
Sebeok
on 2003-04-11 20:21 UTC
Subject: RE: Not sure if this got posted here or somewhere else...
The reasoning is to make the thief paths more towards the way they
were designed. Most thieves had chosen a certain combination of
skills that was intended to be impossible. Now it is. Finishing a
path from start to finish has the same cost it previously did. And
you can still choose to not finish it and work on other paths.
Picking and choosing among several paths was intended to limit your
possibilities greatly. Now it does.
Sebeok
on 2003-04-11 20:22 UTC
Subject: RE: Correct (text)
funability, no.
fleximacallity, not really.. you just can't go for the uber-combo.
Carrion Fields on 2003-04-11 01:25 UTC
Automatically imported from the legacy bug board forum.
Sebeok on 2003-04-11 15:24 UTC
Subject: Correct (text)
A lot of thieves have opted for multiple-guild power combinations
which are no longer possible due to the thief point restructuring.
Those thieves have negative points now, so to speak.
Enbuergo on 2003-04-11 16:54 UTC
Subject: RE: Correct (text)
Won't this seriously limit the funability and fleximacallity of new thieves?
Enbuergo, the Pro-Thief Lobbyist.
Enbuergo on 2003-04-11 16:57 UTC
Subject: Not sure if this got posted here or somewhere else...
But I'll modify my post anyway...were neo-thieves so powerful with their opted combos they needed restructuring? What's the reasoning behind this?
Enbuergo, Pro-Thief Lobbyist.
Sebeok on 2003-04-11 20:21 UTC
Subject: RE: Not sure if this got posted here or somewhere else...
The reasoning is to make the thief paths more towards the way they
were designed. Most thieves had chosen a certain combination of
skills that was intended to be impossible. Now it is. Finishing a
path from start to finish has the same cost it previously did. And
you can still choose to not finish it and work on other paths.
Picking and choosing among several paths was intended to limit your
possibilities greatly. Now it does.
Sebeok on 2003-04-11 20:22 UTC
Subject: RE: Correct (text)
funability, no.
fleximacallity, not really.. you just can't go for the uber-combo.