impale and reboots
Description
|332/.... 722 wilderness 10 AM|
You shiver and suffer.
Your poison decimates you!
|306/1020 761 wilderness 10 AM| af
You are affected by:
Skill: 'poison' modifies strength by -5 for 1 hours.
Spell: 'frenzy' modifies hit roll by 6 for 3 hours.
Spell: 'frenzy' modifies damage roll by 6 for 3 hours.
Spell: 'frenzy' modifies armor class by 30 for 3 hours.
Skill: 'impale' modifies strength by -6 for 8 hours.
Skill: 'impale' modifies dexterity by -6 for 8 hours.
Spell: 'haste' modifies dexterity by 4 for 10 hours.
|306/.... 761 wilderness 10 AM| re
**I was impaled while hasted and poisoned, then there was a reboot. I got back on, and I never bled from the impale, even though though it was supposed to last another nine hours. Maybe I was lucky with the bleeding, but I thought it might be a bug.**
Carrion Fields on 2004-04-26 16:59 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2004-04-28 23:06 UTC
Subject: FNCR (n/t)
n/t