Mob death timing
Description
Don't know if you want this posted or not, but unless you mean it this way, or the timing is just screwed up.. I got a log for you, I'm fighting several mobs, but at the moment I kill one, I can drink, eat, cast spells, even walk away and etc. on things you normally cannot do in combat... Did you want it this way? See here how I can just walk off
<60%hp 100%m 100%mv 4872tnl>
Your shield blocks the evil Nasstok's caustic slime.
The bloody Angno's acidic bite grazes you.
You dodge the evil Nasstok's caustic slime.
Your shield blocks the evil Nasstok's caustic slime.
Your cleave decimates the evil Nasstok!
The evil Nasstok is DEAD!!
You receive 51 experience points.
You hear the evil Nasstok's death cry.
<58%hp 100%m 100%mv 4821tnl> e
A Blood-Encrusted Tunnel
The ceiling and walls drip a thick syrupy red substance. You feel your
stomach churn.
[Exits: east west up]
The severed fingers of the evil Laxian lie here.
( 3) A steak of the corpse of the bloody Angno is lying here.
There is a very mean looking gnoll here.
A small beast is here, blood dripping from his fangs.
<58%hp 100%m 99%mv 4821tnl> camo
You attempt to camouflage yourself.
<58%hp 100%m 99%mv 4821tnl> camo
You attempt to camouflage yourself.
<58%hp 100%m 99%mv 4821tnl>
It starts to rain.
<58%hp 100%m 99%mv 4821tnl>
The evil Nasstok has arrived.
The bloody Angno has arrived.
The evil Nasstok has arrived.
Carrion Fields on 2003-04-10 16:47 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2003-04-12 03:49 UTC
Subject: Always been that way.
Basically, striking down the guy in front of you buys you a split second of breathing room which you can use to act if you aren't lagged. It's one of those things that could be done another way, but it'd be a very difficult change for a minor feature of gameplay that can allow for some quick thinking and surprises.
valguarnera@carrionfields.com