Impale + ghost bug
Description
I was a ghost, and got impaled. I didn't bleed untill I unghosted.. then I saw this.
You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 40 hours.
Skill: 'warcry' modifies hit roll by 7 for 40 hours.
Power: 'windwalk' for 14 hours.
Power: 'windwalk' for 14 hours.
Skill: 'impale' modifies dexterity by -5 for 0 hours.
Skill: 'impale' modifies strength by -5 for 0 hours.
Power: 'unbound spirit' modifies morale by 10 for -1 hours.
Power: 'unbound spirit' modifies wisdom by 2 for -1 hours.
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|222/971 266 wilderness 8 PM|
|222/971 266 wilderness 8 PM|
|222/971 266 wilderness 8 PM|
You continue to bleed from your wounds.
You step out from your cover.
Your bleeding MUTILATES you!
You sure are BLEEDING!
|193/971 283 wilderness 9 PM|
**rested some more, then the next tick I got..**
|281/971 233 wilderness 9 PM|
You continue to bleed from your wounds.
You step out from your cover.
Your bleeding MUTILATES you!
**Impale wasn't in my affects list when that happened. Then the next tick it said the bleeding stops. Thanks for your time.**
Carrion Fields on 2004-03-28 07:13 UTC
Automatically imported from the legacy bug board forum.
Valguarnera on 2004-04-01 00:13 UTC
Subject: By design.
As mentioned in previous reports, whether or not a wound will still bleed is not always known to you.
valguarnera@carrionfields.com
Cassman on 2004-04-01 02:53 UTC
Subject: But it carries over through Ghost statis too ? ~
-Cassman-
Valguarnera on 2004-04-02 19:41 UTC
Subject: Yes (n/t)
valguarnera@carrionfields.com