Carrion Fields Bug Board

Is it too difficult to fix this?

Character
Exp Loss
Published
2004-03-10 11:57 UTC

Description

If you have a wanted flag and die to a zombie of a necromancer, or a nightwalker of a scion, or a beast call from an outlander, or even a giant mercenary, or pets from conjurers, or a nightgaunt, or any of these, that you get a god damn exp loss? Is it so hard to code that special guards are the only player controlled mobs that cause experience losses? What is the reason for making the other PC controlled creatures cause mob deathes? Being wanted is already a huge detriment, does it need more?

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