Is it too difficult to fix this?
Description
If you have a wanted flag and die to a zombie of a necromancer, or a nightwalker of a scion, or a beast call from an outlander, or even a giant mercenary, or pets from conjurers, or a nightgaunt, or any of these, that you get a god damn exp loss?
Is it so hard to code that special guards are the only player controlled mobs that cause experience losses? What is the reason for making the other PC controlled creatures cause mob deathes? Being wanted is already a huge detriment, does it need more?
Carrion Fields on 2004-03-10 11:57 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2004-03-10 18:34 UTC
Subject: If you have a wanted flag, by design (n/t)
n/t
Valguarnera on 2004-03-10 19:36 UTC
Subject: Psst.
Check your facts before throwing tantrums.
If you have a (WANTED) flag, you will lose experience to any death. It has nothing to do with player-controlled NPCs.
valguarnera@carrionfields.com
Daurwyn on 2004-03-10 19:53 UTC
Subject: if anything...
if anything it would be better if special guards were the only mobs NOT to give exp loss. Otherwise you just incentivise people to kill themselves and get rid of flags.
Nivek1 on 2004-03-10 22:44 UTC
Subject: Is this a recent change? nt
.
Zulghinlour on 2004-03-11 00:41 UTC
Subject: No (n/t)
n/t
Zulghinlour on 2004-03-11 00:44 UTC
Subject: RE: if anything...
Uhm that's just stupid. This is also the bug board...not the gameplay board.
And making no penalties for having a wanted flag makes it so nobody cares whether they become a criminal or not. Pointless.