slept mobs walking
Description
418 541 556 17507 civilized 6 AM On the Eastern Battlements
You stand here on the eastern wall of Galadon, looking across the mountains
and forests to the east. Around the point of the Eastern Road, the mountains
to the north blend into a forest to the south. In front of these, and rather
close to the city, relatively, runs a broad river on its way to the sea,
far to the south. To the west you see the city of Galadon spread out below
you. The wall arches over the northeast gate to the south and continues to
the north.
[Exits: north south]
An axe wielding guard patrols the battlements.
A mace wielding guard patrols the battlements.
A sword wielding elite guard patrols the battlements.
418 541 554 17507 civilized 6 AM poisondart sleep 3.
Carefully sizing up your target, you release a tiny poisonous dart with a flick of your wrist.
Your poisonous dart nicks the skin of a battlement guard.
A battlement guard yells 'Ouch!'
A battlement guard clutches the tiny scratch with surprise as his eyelids suddenly droop.
The sky is getting cloudy.
418 541 554 17507 civilized 7 AM
An elite battlement guard leaves north.
A battlement guard leaves north.
A battlement guard leaves north.
Carrion Fields on 2003-12-10 01:53 UTC
Automatically imported from the legacy bug board forum.
Zulghinlour on 2003-12-10 03:24 UTC
Subject: RE: slept mobs walking
sleep poison darts do not actually put them to sleep.
Poster on 2003-12-10 05:32 UTC
Subject: Then why are they called sleep nt
nt
Zulghinlour on 2003-12-10 06:40 UTC
Subject: RE: Then why are they called sleep nt
With such a small amount of
poison, the affects are not meant to incapacitate, but rather to provide
an edge for eventual combat.